When I was growing up, video game music was mostly made up of simple songs. For instance, you'd go into a town in Final Fantasy, and you'd here the "town song." Getting in a fight brings up the "battle music." Distinct songs that play in certain situations.
Occasionally a game would come along with a different musical approach. The original NES Metroid is one that sticks in my mind. Metroid didn't use a tuneful approach. It used something more like a musical score, with undertones, small musical swells that didn't serve to give the listener a melody that would play in a person's head. It instead serves to give atmosphere and feeling.
I prefer the "tune" approach in games, but Metroid got it right. I think many games today, however, use too much "underscore" and not enough *song*. What say you?
Showing posts with label VGM. Show all posts
Showing posts with label VGM. Show all posts
Saturday, June 12, 2010
Thursday, April 29, 2010
Super Mario Kart Music Redone by the OneUps
Hat tip ECM.
Looks like Super Mario Kart is getting a treatment by the OneUps, a band that over the years has made a name for itself by making arrangements of video game music for live instruments. Kind of like the Pitch to Pixel approach in reverse, if you will.
Looks like Super Mario Kart is getting a treatment by the OneUps, a band that over the years has made a name for itself by making arrangements of video game music for live instruments. Kind of like the Pitch to Pixel approach in reverse, if you will.
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