Saturday, March 2, 2013

Composition Live Blog 3/2

Ok, time to live blog more composition. Right now Pitch to Pixel 2 stands at 2 1/2 songs complete out of the 10 tunes I need.

9:00 am-ish. Got briefly woken up by my daughter proudly announcing that she "slept in her bed all night." She's five years old. Facepalm.

12:00 noon At some point I woke up "for reals," cleaned up, shaved (yes, you need to KNOW these details!) and here I am, tea in hand (alas, no more pumpkin spice dunkin' donuts coffee, ugh), ready to make music.

12:00 - 3:45 - After numerous interruptions to "GIVE ME ATTENTION!" (daughter), I managed to complete "Lightning Force," a piece based on the Thunder Force shooter series... but it is missing something. I think I may want to add (dun dun duuuuun) real guitar playing on it. Yeah, I know, that is certainly not "chip," but I wanted to mix in a little of my playing, in a few spots. But....... I only have one guitar cord, my second one is fried, so I gotta run to the store to grab one (I need two cords to make my setup work). 

3:45-5:58  Lightning Force in the can! Ugh, I can't be spending this much time on each tune or else this album isn't getting done, but man I had a lot of fun laying down a *real* guitar solo on this one. This one is the most "hybrid" track I'll probably feature, with Genesis style rhythm guitar and bass, realistic sampled drums, and real guitar.

The Oddball Awesomeness That is Dragon's Dogma's Theme Song

If you purchased Dragon's Dogma (which you should have, it was one of my favorite games of 2012), you fired up the game, expecting probably some nice orchestral classical sounding soundtrack music, but instead got your butt absolutely handed to you by screeching guitar, upbeat vocals, and pounding drums.

Gamer, meet "Into Free," the Dragon's Dogma theme song, a licensed track from Japanese power duo "B'z." Here it is:


Sunday, February 24, 2013

Music composition "marathon," part 2!

Well, I wouldn't call it a "marathon" today, as it is already almost early evening. But I was a little disappointed in the 1.75 songs produced in yesterday's "true" marathon, so I wanted to do another live blog and push- hopefully I can at least have a total of three tunes ready (to recap, I picked some trickier tasks to work on, which took longer than I wanted).

4:50 - Church, A Good Day to Die Hard (left the wife and kid at home, had some "BROTASTIC BROTIMEZ" with a friend), some early dinner, the last of my awesome Dunkin' Donuts pumpkin spice coffee (sniff!), and a wee bit of Fire Emblem: Awakening (WHICH IS AWESOME). So here I am. I'm continuing to refine "Shining Fury." I have chords, baseline, basic drum part, a melody, and need to add some sweeteners. This is my first true "Sega Genesis" style tune so I'm a bit nervous making it!

5:29 added a "trill" part - there are a lot of details to making this sound work, I think! Wife and kid woke up from a nap. I haven't seen this since noon. I should probably say hello (and do a rapid fire round of cleaning).

7:07 Back from Sunday house cleaning. Kiddo got a long nap so bedtime is going to be (sadly) delayed, so time to sneak in more work! 

8:22 Success! Not only is Shining Fury finished but it is even mixed down! My first ready to publish track for Pitch to Pixel 2! 

Saturday, February 23, 2013

Pitch to Pixel 2: Music Composition Marathon Live Blog

Look who's back! Finally!

So to quickly recap the past few years:

In early 2010 I published "Pitch to Pixel Volume 1." 

How has it done since? Well, slow, but steady sales (and let's not get crazy here, we're not even talking *four* figures yet), especially from the "streaming" variety (a few cents here and there). It is just encouraging enough to figure I can do more.

So to kinda get the ball rolling, I told the fam that today is a "music comp marathon day." All I'm doing to day is making music for the sequel to Pitch to Pixel (finally, at long last). Thankfully, quite a bit of legwork has already been done, such as:

-Getting my now ancient music composition software running in a modern, Windows 7 PC.
-Reacquiring all of the various VST plugins that I need to make things bleep and boop, including more 16 bit era type sounds (a common request after the last album).
-Sketching out various compositions already.

So here is the marathon-

9:00 am - wakeup. Biological alarm clock known as my five year old performs this function.
9:00 -12 noon - Embarrassingly, here is a fun fact: I am the anti-morning person, especially on Saturdays when my day job as a game developer doesn't force me to keep a more reasonable schedule. So that...... my goodness....... THREE HOUR time frame zips by, occupied by stuff like:
9:00-10:00 playing with my daughter (I don't feel bad about that of course).
10:00-12 Entering the blackhole known as "my bathroom" with a newly acquired copy of "Hyrule Historia," and a glass of Mio spiked water substituting for coffee.*

*Yes, I read/play 3DS/surf on my tablet in the john. I'm one of "those disgusting people."

12:00 noon- emerge clean and ready to rock! Well, except for a beard that is starting to get rather scraggly.
12:10- Fix lunch for daughter and myself, eggs and avocado, mostly so she'll be full and not beg for the cadbury eggs my wife so adores this time of year.
12:20 sit down at my "home office" in our basement. Finally.
12:21 shave mountain man beard while firing up the Pitch to Pixel blog.
12:30 Open up the norelco to gaze lovingly at the immense amount of beard shavings inside, and take a disgusting pride in this. Begin writing the live blog.
12:38 Band in a box, where I sketch tunes before exporting the MIDI to SONAR. Gonna start composing something classical, akin to the track "Warrior" from PtP 1 (Warrior got a big response, so I wanted to make sure to do more stuff like it).

1:57 Sketch completed for "Fantastical Prelude," which is a pretty strong hint of what it is going for. Taking into Sonar now to chipify and refine the arrangement! This is going to draw from mostly the 8 bit type of library.
3:49 Refinement and arranging complete! One song ready to mix down! I'm going to wait to do the mixdowns, as I want to do that when my ears are still fresh.

3:49-4:30 - taking my daughter outside to play as a pre-planned break/trying to be decent dad/stress reduction for wife.

5:32 - well that took longer than I wanted. Basically it was ye olde "it is impossible to get kiddos out the door" problem, compounded with a "honeydo" request of trash takeout and kitty litter scooping. Joy. But I'm back, complete with frostbit hands, dunkin donuts pumpkin spice coffee in hand (some of the BEST coffee in the world, but alas, I'm almost out!) and my next assignment:

A Sega Genesis sounding track that resembles something out of Shining Force. To the sketchpad!

6:14 - still sketching- I have a name for this, "Shining Fury," but man, as a side comment, the music to Shining Force is so amazingly good! Really really good!

7:03 - Finished sketching. Musical nerdery alert: the transition from A major to F# (VII to V to i) in B minor is a nifty sound :P

7:08 - Kiddo needs to start her bedtime routine at 8 or so- gives me an hour to take Shining Fury and refine it and such- can I do this? ENGAGE HYPER COMPOSER MODE!

11pm - Ok, didn't even come close to finishing this before the bedtime routine- so I did all that stuff, and we continue on...... WITH THE NIGHT SHIFT.

12:41 - Alright, gonna cry uncle here. I'm about maaaaybe 60-70% through "Shining Fury."

So let's do the math here-

Total "work time" = just under seven hours. So not quite a full "work day," which of course reflects the realities of doing a composition marathon when you are also a husband and dad.

Output: 1 complete song, ready to mixdown, and one song that is 60-70% away from completion. So let's call that 1.75 songs.

In my "fever dreams," I had hoped knock out as many as *five*. What happened?

Well, degree of difficulty. As far as composition goes, for me personally anyway, there are three degrees of difficulty:

1. Your own music. Your own style. Easiest by far for me to do. I just write the music in my head. The end. No worrying about trying to match a style.
2. Style imitation. You are wanting to create something original but something that clearly sounds like something the listener is familiar with. Both compositions today were that- "Fantastical Prelude" is meant to evoke, of course, Final Fantasy (in particular its prelude) while "Shining Fury" was meant to sound a lot like some Genesis era Shining Force battle music. These are harder to do because you have to spend time *learning* what makes these tunes sound like they do, and then implementing similar ideas while not, of course, ripping off the composers (pro tip: chord progressions are always, 100% fair game, melodies are not).
3. Outright cover songs. This may surprise people: imitation at its extreme end is way WAY harder than purely original composition, because you have to spend a lot of time listening and getting chords, melody, rhythm etc. EXACTLY right.

So today's tunes were firmly in the #2 camp. So they were harder to do and took more sketching and polishing time.

Yet and still, if I managed 2 (let's just round up to two) songs per week, every week, I'd release a ten track album every 5 weeks- a very very high level of output I'd wager!

Since I did want to get more done, I'll do a "marathon part 2" post tomorrow, though it'll start later in the day. Cheers and thanks for reading! 

Thursday, July 14, 2011

shout out to the Bookwyrme

Very quick little update: a past musical endeavor, one I'm very fond of, is the work I did for The Broken Hourglass over at www.planewalkergames.net. It is an unreleased Baldur's Gate style RPG, for which I composed the score (not chiptune, but "real" orchestra, in this case*).

It was my first real work in the video game field and it was quite thrilling. I'd love to see the game get done, but TBH is a labor of love and those kind of things take a lot of time, for various reasons. One way or the other, I'd love for you all to hear the music, but my first preference would be for you to hear it.. in a game!

So anyway, while dropping by to check in on the folks both at planewalker and at pocketplane.net, I happened upon Bookwyrme's site, who has mentioned me before. She had some kind words to say recently, here:

http://bookwyrmeslair.blogspot.com/2011/03/broken-hourglass-paused.html

*Synthesized, but as real sounding as my rig could produce. I was fortunate to have purchased some ethnic music samples which came in super handy as well.

Pitch to Pixel featured on Gamewave podcast

Let's blow some dust off around here! Whew!

So first things first: yeah, I said over and over again that I'd be doing something new. Well, it has now been over a year since PtP was released, so obviously.... I lied. Blah.

But, my promises were always made on certain assumptions... assumptions that were dashed! Actually, being majorly cryptic here, some of those assumptions being broken were actually good things! Like, perhaps, a less crushing need to make every possible cent that I can!*

Actually, I'm very much interested in working music back in to life again, but I'm just not 100% certain how yet. One of the things I learned when I put out PtP is that you have to be very careful about what you do as side work, which is what this has always been for me.

Anyway, back to the point: The fine people over at Gamewave promised me a podcast slot, and they did deliver! Here's the link to them:

http://www.iimusic.net/gamewave/50.mp3

I still get the very occasional sale trickling in, so still by all means spread the word. And I'm probably going to keep this blog around... I need some kind of "front" for my musical activities, after all. Who the heck knows what I'm going to do in the future, though!


*No, I didn't win the lottery or get rich or anything crazy. Let's just say I've just taken a few good steps away from the ledge!

Thursday, November 25, 2010

Pitch to Pixel scores a few more sales

Another few more sales dropped, I believe from Amazon.

While I haven't been able to do radical stuff like repay my student loans or anything, I think one thing that is happening is making me encouraged: people are stumbling onto this stuff, enjoying it, and buying it. This happens about once a month or so.

So the hope of this providing some real supplemental income is alive!

Fortunately, things are finally beginning to clear up a bit in the non-music life I lead, so new music can begin to occur.